I didn’t much enjoy the book Ready Player One. It was…fine…I guess. It did give me a fun idea.
I am going to treat myself like an avatar in a game and list off my usual items and traits.
And, yes, I am doing this because it’s a good way to combine self-deprecating humor and ego-stroking, how’d you guess?
Here we go.
Base States (1-10)
Agility: 7
Intelligence: 8
Strength: 4
Charm: 3
Health: 7
Buffs:
Caffeinated (+1 Agility), Runner (+1 Agility, +1 Health), Health-Nut (+3 Health), Private-Schooled (+2 Intelligence), Bookish (+1 Intelligence).
De-buffs:
Caffeine Addict (-1 Health), Erratic Sleep Pattern (-1 Health), Eccentric (-1 Charm), Nerdy (-1 Charm), Computer Hands (-1 Strength).
Special Statuses:
Lightweight; Player is heavily affected by any chemical substances ingested.
Bespectacled: -3 Agility if Player loses his glasses.
Hand-Eye: +1 Agility when using fine motor skills.
Pretentious: Player is more likely to pass cultural checks, however, use of this causes -1 Charm temporarily.
Items:
Blue Jacket: Increases Players holding limit and decreases weather’s negative effects.
Smartwatch: Allows limited shortcut to various game menus. Records additional health stats.
Metal Bracelet: Aesthetic item.
Suburban Running Shoes: Allows greater levels of speed and grip when traveling on sidewalks or other suburban landscapes.
Transition Glasses: Increases Agility to baseline 5. Decreases extreme light’s negative effects.
Cell Phone: Input device. Increases knowledge storage and allows virtual chat.
Character Class:
Class: Artist.
Subclass: Writer.
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