Life is weird. You already knew that. But if you are a writer, you owe it to yourself to make it weirder. Go out of your way and end up in the strangest situations you can manage. Most people already say to “take a chance,” to “expand your horizons,” and any other of those cookie-cutter platitudes.
But no, that is not what I am telling you to do: not specifically. I am telling you that as a writer, you might be so blessed as to be a weird magnet, and if you’re not, you should act like you are. Because you are one of the few types of people who can take such raw material and do something better with it than occasionally entertaining dinner guests. Continue reading
My first experience with the BioShock franchise came years before I actually found the games. Instead, I learned the lore from random quotes, videos, and audio clips. Rapture: a city run on a variant of Objectivism. And back then, being a kid with a bit of an unchecked ego, I found the idea appealing. What if, like Rapture attempted, humanity took the best and brightest and let them do whatever they wanted away from scrutiny and restriction and censorship? What a world could we make?
But then, after a while, the appeal faded away. Not a workable philosophy in my day-to-day life, so discarded. Objectivism I “objected” to–if you’ll forgive the wordplay.
But the game came back around. In a store, there BioShock Infinite sat. I wasn’t the one who bought it either, a friend did. And I traded off The Elder Scrolls V: Skyrim for it. It was a temporary trade.
A month or so later, I bought my own copy of BioShock Infinite. Continue reading