Top Ten Most Anticipated Cards From Hearthstone’s The Grand Tournament-Part 1

Oh yeah, you read that title right. With the upcoming expansion of my favorite obsession coming out, I thought I would toss my hat into the ring, and tell you which cards I’m most excited about.

Now, I must warn you. You are not going to agree with my list. Once the cards actually come out in the game, I’m probably not even going to agree with this list. There are more than a hundred new cards and I had to whittle them down to only ten. So of course I’m going to miss some of the good ones.

Also I must stress that this is all just my opinion; feel free to disagree in the comments.

Alright, let’s go!

#10: Frost Giant


I love giants. I really do. Mage Handlock is by far one of my favorite deck variants, and this guy promises to make it even stronger. Because the ability doesn’t need him to be in your hand to stack, you can usually play him for free in the late game. Combine him with Duplicate and Echo of Medivh and you can fill an entire board without risking your health like you would with a Molten Giant. He honestly promises to be a major staple of most midrange decks, and a serious headache for anyone without a BGH on hand.

#9: Murloc Knight


Yeah, weird pick I know. It’s even weirder when I tell you that I don’t think Murloc Paladin will be a viable deck type. No, instead, I like him for his ability to get out of control really quickly. Not only can he potentially summon cards like Grimscale Oracle, Murlock Warleader, and Old Murk-Eye, but he can also summon another copy of himself.

#8 Saboteur


A Loatheb for hero powers? Oh hell yes! Adding to the legion of seriously-situational-but-can-win-games-if-played-right cards like Kezan Mystic, Saboteur might see play in every midrange/tempo deck simply because of his ability to shut down player’s options and stop Warriors and Priests from pulling themselves out of a lose. And don’t even get me started on how it makes or breaks Face Hunter mirror matches.

#7 Burgle


It’s Thoughtsteal for Rouge. Only it can take any card from the opponent’s class. I’m not sure I approve of Rouge having this power, but it will certainly turn games interesting real quick. It’s the kind of card you hate when your opponent uses it, but love it when you do. I’m not looking forward to the day when it snatches a Pyroblast off me.

#6 Astral Communion


This will change EVERYTHING. Druid’s been a stale class for me lately, and I think this will create so many new types of decks. Put this in with cards like Nourish, Jeeves, and Ancient of Lore, and it can turn into a bloodbath. The potential for success (and catastrophic failure) is huge.

Alright guys. On Saturday I’ll release the second half.

See you then! 🙂

Special thanks to: Collin Pearman, Dylan Alexander, Jerry Banfield, Michael The Comic NerdPulsatilla Pratensis, and Zeony.

Did you like the article? Dislike? Tell me about it in the comments. I would love to hear your opinions! If interested in specific articles, or want to write as a guest, you can message me at If you want to help keep this blog going, consider becoming my patron at Thanks for reading!


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